Nie jesteś zalogowany/zarejestrowany na tej stronie. Prosimy zaloguj się lub zarejestruj. Aby się zarejestrować kliknij tutaj...



Poprzedni temat «» Następny temat

Tagi tematu: pokemod , problem

PokeMod problem :/
Autor
Wiadomość


Dołączył: 05 Kwi 2010
Posty: 4
 #1  Wysłany: Pon 05 Kwi, 2010 17:56   PokeMod problem :/
Witam, mam problem z własnym pokemodem. Otóż chciałbym zrobić pokedex po polsku, zmienić menu Oaka na polski oraz ustawić inne pokemony na początku które są dla nowego gracza do wybrania :) . Zielony nie jestem ale darujcie sobie język tłumaczenia 'naukowy' xdd.

Prosze o szybką odpowiedź, z góry dzięki za pomoc ;] Licze na Was ;**
Postaw piwo autorowi tego posta
 
 



Dołączył: 25 Kwi 2009
Wiek: 31
Posty: 6484
Skąd: LondYn
Otrzymał 1278 piw(a)
 #2  Wysłany: Wto 06 Kwi, 2010 01:02   
http://www.google.pl/sear...l=&oq=&gs_rfai=
Wejdź w pierwszy link, tam masz wszystko o Poke Modzie.
_____________________________

Postaw piwo autorowi tego posta
 
 


Dołączył: 05 Kwi 2010
Posty: 4
 #3  Wysłany: Wto 06 Kwi, 2010 10:42   
Tylko mam kolejny problem... Mam (chyba) to co trzeba do spolszczenia i mam nowy plik *.sma z podobno innym kodem źródłowym który obsługuje data/lang/ ;> Tylko mam error przy kompilowaniu :
904151 successful compiles to date.
655587 failed compiles to date.
Old compiler: 101980 compiles before decommission.
This tool by: David "BAILOPAN" Anderson
A to kod źródłowy :
Kod:
////////////////////////////////////////////////
 //     ___      _                         _   //
 //    / _ \___ | | _____  /\/\   ___   __| |  //
 //   / /_)/ _ \| |/ / _ \/    \ / _ \ / _` |  //
 //  / ___/ (_) |   <  __/ /\/\ \ (_) | (_| |  //
 // /_/    \___/|_|\_\___\/    \/\___/ \__,_|  //
 //                                            //
 ////////////////////////////////////////////////
 //                                            //
 //      Welcome to The World of Pokemon.      //
 //                                            //
 ////////////////////////////////////////////////

 /*
 //--ChangeLog--//
 *    v1.2.3 RC 2 - 0?/??/08
 *                            - Fixed some problems with skills
 *                            - Fixed some default skill/pokemon properties
 *                            - New define TOUCH_SKILL_TEAM in custom.inl
 *                            - Fixed "okemon" in PokeMart menu
 *                            - Catch items with over 1000 chance will now catch pokemon with 'e' flag and pokemon above MAX_CATCH_LEVEL
 *                            - Fixed problem with admin commands effecting @TEAMS
 *                            - Fixed problem with first pokeitem being named "None"
 *                            - Evolved pokemon can now be caught off the ground if they don't have the 'c' flag
 *                            - New define in custom.inl SAVE_ID
 *                            - More optimizations
 *                            - Fixed problem with global skills not getting correct level
 *                            - Renamed pokemon files to be more appropriate
 *                            - New flag 'e' in pokemon.ini to disallow pokemon from being caught (removed define CATCH_SPECIAL from custom.inl)
 *                            - Renamed MAX_CATCH_LEVEL to CATCH_MAX_LEVEL in custom.inl
 *                            - New define CATCH_GHOST in custom.inl
 *                            - Removed FASTSPEED and SLOWSPEED from custom.inl (they have been seperated)
 *                            - More defines in skill_defines.inl
 *                            - New define OAK_RESET_SKILLS in custom.inl
 *                            - Made all skills independent of eachother (you don't need Rage for Counter to work, etc.)
 *                            - Added pokemon images in pokedex and other motd windows
 *                            - New define POKEDEX_IMAGES in custom.inl
 *                            - Added partial MultiLingual Support
 *                            - Fixed problem with pokerank being erased
 *                            - Added checks to prevent crashing from over precaching
 *                            - Changed MultiForwards
 *                            - Removed unnecessary SQLX support
 *                            - Fixed screenshake message
 *                            -
 *    v1.2.3 RC - 05/27/08
 *                            - Dropped skill forwards
 *                            - Converted skill system to prepare for 1.3.0
 *                            - Seperated skills into more files
 *                            - Added maxarmor capabilities
 *                            - Updated pokemod.inc
 *                            - Converted some file natives to new file natives
 *                            - Adjusted pokemon skills to damage based on skill type instead of pokemon type
 *                            - Added functionality to change how skills are activated
 *                            - Fixed potential bug when exiting Bill's PC
 *                            - Every skill should be able to be global with new system
 *                            - Added some more important debug messages
 *                            - Changed the items.cfg file a little bit
 *                            - Fixed small bug in pokemart that would show all categories
 *                            - Renamed Bill's PC to Emp`s PC
 *                            - Fixed bug where safari file would stay open
 *                            - Can now change starting pokemon
 *                            - Dropped support for other plugins with speed (got too complicated)
 *                            - Added functions for skill damage for more universal use
 *                            - Changed how delays after pokeskills work
 *                            - Minor code improvements
 *                            - Fixed being able to manually activate non-bind skills
 *                            - Converted sprite system to match sounds and models
 *                            - Added random player round saving
 *                            - Fixed not being able to do command 'pokemod debug off'
 *                            - Renamed config.inl to files.inl
 *                            - Made find_free_spawn function more efficient
 *                            - When doing 'pokemod' in console and the server is missing files, it will now list the files
 *                            - Fixed define POKEBALL_SPECIAL
 *                            - Redid pokedex
 *                            - Made help menu smarter
 *                            - Made pokedex smarter
 *                            - Redid pokeitem help
 *                            - Fixed problem where last pokemon's name would not be picked up
 *                            - Changed NightShade to not go below MIN_INVIS
 *                            - Finished all default pokemon
 *                            - Fixed problem with round start being called at the wrong time with freezetime
 *                            - Fixed problem when admins erased all experience
 *                            - Burn will now catch all players on fire (not just teammates)
 *                            - Added smarter item searching
 *                            - Fixed problem with paralysis
 *                            - Can no longer release or give away your active pokemon
 *                            - Fixed bug where you would try to catch pokemon with items that can't catch
 *                            - Fixed problem with many fake natives
 *                            - Fixed problem with picking up the first registered item
 *                            - Added flexibility to interact with EAM
 *                            - Fixed Start Menu not working if you were assigned a pokemon
 *                            - Redid menu code
 *    v1.2.2 - 02/01/08
 *                            - Dropped hamsandwich module and added back fun module
 *                            - Fixed and cleaned AoEdamage and Linedamage
 *                            - Fixed speed issue that was occuring
 *    v1.2.1 - 01/26/08
 *                            - Fixed fire status
 *                            - Fixed harden skill
 *                            - Fixed menus not working occasionally
 *                            - Fixed mist and sky attack not displaying in correct position
 *                            - Redid type system to prepare for 1.3.0
 *                            - Added status effects for normal pokedamage function
 *                            - Redid how status effects are calculated in pokedamage
 *                            - Added type None
 *                            - Added prefix TYPE_ to the type defines/enum
 *                            - Redid admin commands
 *                            - Fixed weird damages with AoE and Line damage
 *                            - Dropped engine module, now uses fakemeta_util
 *                            - Dropped fun module, now uses fakemeta and hamsandwich
 *                            - Removed time include
 *                            - Now requires Hamsandwich module
 *                            - Fixed rock slide skill
 *                            - Bots now release pokemon randomly
 *                            - Fixed global skills being able to be done twice
 *                            - Fixed dodrio
 *
 *    v1.2.0 - 12/24/07
 *                            - Seperated into smaller files
 *                            - Added xp and lvls
 *                            - Added more pokemon
 *                            - And a lot more (for full list, check PokeMod forums)
 *                            - Now requires AMXX 1.8 or greater
 *
 *    v1.1.1 - 07/06/06
 *                            - Fixed some things
 *                            - Added some cvars
 *                            - Cleaned code
 *                            - Made a little bit ready for when lvls and xp are added
 *
 *    v1.1.0 - 06/29/06
 *                            - Redid menus
 *                            - Added more pokemon (33 in total)
 *                            - Cleaned code
 *                            - Changed cvars to pcvars
 *                            - Now requires AMXX 1.71 or greater
 *
 *    v1.0.1 - Never Released
 *                            - Fixed some stuff
 *                            - Cleaned code
 *                            - Added more cvars
 *
 *    v1.0.0 - 01/15/06
 *                            - Released to the public
 *
 //--Credits--//
 *    - RockThrow                - modified sprites and sounds code from yang's Veronika hero
 *    - Teleport                - used PassAimTest code from sharky / JTP10181 's Batgirl hero
 *    - Flamethrower            - modified Cheap_Suit's flamethrower
 *                            - KoST - for the get_distance_to_line stock
 *                            - VEN - for his fm_is_ent_visible stock
 *    - PsyBeam                - based on vittu's SSJ Gohan hero
 *    - SmokeScreen            - made by Om3gA
 *
 *    - Config files            - based on superheromod's
 *    - XP Save key            - based on superheromod's
 *    - Sounds                - used some sounds from FFX mod
 *    - Models                - used Prof. Oak model from old abandoned Pokemon Mod for Half-Life
 *                            - original pokeball made by Emp`, fixed by Om3gA
 *                            - bone model made by coca-cola
 *    - PokeLoop                - used loop code from {HOJ} Batman/JTP10181 's Captain America hero
 *    - NPCs                    - used Twilight Suzuka's NPC guide
 *    - MYSQL Saving            - Superhero Mod
 *    - SQLx Saving            - Teame06
 *    - Dynamic Natives        - help from Hawk552
 *    - Other                    - modified mole code from WC3FT mod
 *                            - is_user_outside stock from timer16 by Twilight Suzuka
 *
 *        - Anything not listed here was most likely done by Emp`
 *
 //--To Do--//
 *    - Personal colored huds
 *    - PP points
 *    - Read files rather than having defines
 *    - Personal Pokemon Names
 *    - Pokemon skill selection
 *    - Dynamic skill properties
 *    - Dynamic statuses
 *    - More fake natives
 */





    ///////////////////////////////////////////////////
    //        DO NOT CHANGE ANYTHING IN HERE!        //
    //      Things for customizing your server       //
    //            have been moved to the             //
    //      _custom.inl and _skill_defines.inl       //
    ///////////////////////////////////////////////////





 #if defined _pokemod_plugin_included
    #endinput
 #endif
 #define _pokemod_plugin_included

 //Lets increase the memory
 #pragma dynamic 32768

 //Change the stupid escape character to the normal one
 #pragma ctrlchar '\'

 //Lets load some libraries
 #include <amxmisc>
 #include <fakemeta_util>
 #include <fun>
 #include <xs>

 #if AMXX_VERSION_NUM < 180
    #assert _____\
            PokeMod requires AMXX 1.8 or higher and must be compiled locally!\
            _____
 #endif

 //PokeMod includes
 #tryinclude "pokemon/custom.inl"    //gotta include these first because its used in the other files
 #tryinclude "pokemon/defines.inl"

 #if !defined _pokemod_custom_included || !defined _pokemod_defines_included
    #assert _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ \
            _ _ _ _ _ _ _ _ _ _ _ PokeMod must be compiled locally! _ _ _ _ _ _ _ _ _ _ _ \
            _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
 #endif

 #if MOD==CS
    #include <cstrike>
 #endif
 #if MOD==DOD
    #include <dodfun>
    #include <dodx>
 #endif
 #if MOD==NS
    #include <ns>
 #endif

 #if SAVE==SAVE_MYSQL
    #include <dbi>
 #endif
 #if SAVE==SAVE_NVAULT
    #include <nvault>
 #endif
 
 #include "pokemon/skill_defines.inl"
 #include "pokemon/globals.inl"
 #include "pokemon/other.inl"

 #include "pokemon/admin.inl"
 #include "pokemon/bot.inl"
 #include "pokemon/items.inl"
 #include "pokemon/checks.inl"
 #include "pokemon/eam.inl"
 #include "pokemon/evolution.inl"
 #include "pokemon/files.inl"
 #include "pokemon/helps.inl"
 #include "pokemon/menus.inl"
 #include "pokemon/mod_specific.inl"
 #include "pokemon/natives.inl"
 #include "pokemon/oak.inl"
 #include "pokemon/pokedamage.inl"
 #include "pokemon/pokerank.inl"
 #include "pokemon/publics.inl"
 #include "pokemon/registers.inl"
 #include "pokemon/skills.inl"
 #include "pokemon/status.inl"
 #include "pokemon/stocks.inl"
 #include "pokemon/xp.inl"

 /////////////////////
 //  Starts plugin  //
 /////////////////////
 public plugin_init()
 {
    plugin_id = register_plugin(PLUGNAME, VERSION, AUTHOR);

    //lets register the most important things first (incase pokemod was disabled)

    set_pcvar_string( register_cvar("PokeMod_Version",VERSION,FCVAR_SERVER|FCVAR_SPONLY), VERSION );

    register_concmd("pokemod","Console_Pokemod",ADMIN_ALL, "- information about PokeMod");
    register_concmd("pm","Console_Pokemod");

    //Client Say Commands
    register_clcmd("say","HandleSay");

    //if pokemod was disabled, we don't need to waste server resources
    if( PM_disabled == PM_OFF )
        return;

    cvar_registry();

    //Events
    #if MOD==CS
        register_event("Damage", "player_damage", "b", "2!0");
        register_event("HLTV", "round_start", "a", "1=0", "2=0");
        register_logevent("poke_round_end", 2, "1=Round_End");
        register_logevent("poke_round_end", 2, "1&Restart_Round_");
        register_event("StatusText", "pokemon_statustext", "b");
        register_event("ResetHUD", "pokemon_spawn", "b");
        register_event("Money", "pokemon_money", "b");
        register_message(get_user_msgid("Health"), "message_Health");
    #else
        #if MOD==DOD
            register_event("RoundState", "poke_round_end", "a", "1=3", "1=4");
        #endif
        #if MOD==NS
            register_event("Damage", "player_damage", "b", "2!0");
        #endif
        register_event("ResetHUD", "team_ready", "b");
    #endif
    register_event("DeathMsg", "pokemon_death", "a");
    register_event("CurWeapon", "Weaponchange", "be", "1=1");
    register_forward(FM_Touch, "touches");
    register_forward(FM_AddToFullPack, "forward_AddToFullPack", 1);

    #if CHANGE_GAME_NAME==1
    register_forward(FM_GetGameDescription,"GameDesc");
    #endif
    register_forward(FM_AlertMessage, "log_block");

    //Loop every second
    set_task(1.0, "pokemon_loop", 0, "", 0, "b");

    debugMessage( 0,7,"Init", "Done registering events" );

    //Client Console Commands
    register_clcmd("+pokeskill","pokeskill_down", _, "- uses pokemon bind skill");
    register_clcmd("-pokeskill","pokeskill_up");

    new command[32];
    for(new i=1; i <= MAX_SKILLS; i++){
        formatex(command, 31, "+pokeskill%d", i);
        register_clcmd(command,"pokeskill_down");
        formatex(command, 31, "-pokeskill%d", i);
        register_clcmd(command,"pokeskill_up");
    }

    register_clcmd("+pokeitem","pokeitem_down", _, "- brings up Item Menu");
    register_clcmd("-pokeitem","pokeitem_up");
    register_clcmd("pokeskill","updatecommands");        //this just tells them to rebind with a +
    register_clcmd("pokemart","Console_Pokemart");
    register_clcmd("fullupdate","fullupdate");            //this just blocks the fullupdate abuse

    //All Console Commands
    register_concmd("playerspokemon","Console_PlayersPokemon", _, "- shows everyones pokemon");    //views players pokemon
    register_concmd("playerspokes","Console_PlayersPokemon");                                            //views players pokemon
    register_concmd("playersitems","Console_PlayersItems", _, "- shows everyones items");        //views players items
    register_concmd("pokedex","Console_Pokedex", _, "- shows pokemon information");                //views pokedex
    register_concmd("pokeitem","Console_Pokeitem", _, "- shows pokeitem information");                //views pokeitem help

    #if POKERANK_SYSTEM==1
    //PokeRank Commands
    register_concmd("pokerank","Console_PlayersRanks", _, "- shows players PokeRanks");    //views players ranks
    #endif

    pokeadmin_init();

    debugMessage( 0,7,"Init", "Done registering commands" );

    //Global Messages
    gmsgScreenFade    = get_user_msgid("ScreenFade");
    gmsgScreenShake = get_user_msgid("ScreenShake");
    gmsgDeathMsg    = get_user_msgid("DeathMsg");
    gmsgScoreInfo    = get_user_msgid("ScoreInfo");
    gmsgDamage        = get_user_msgid("Damage");

    //MultiForwards - thanks to vittu && teame06
    PokePayForward = CreateMultiForward("poke_pay", ET_STOP, FP_CELL, FP_CELL);                //stop on return value, id, amount

    PlayerEventForward = CreateMultiForward("poke_player_event", ET_STOP, FP_CELL, FP_CELL);        //stop on return value, id, props
    ItemEventForward = CreateMultiForward("poke_item_event", ET_STOP, FP_CELL, FP_CELL, FP_CELL);        //stop on return value, id, props, item

    RegisterItemForward = CreateMultiForward("poke_register_item", ET_STOP);                            //stop on return value

    debugMessage( 0,7,"Init", "Done making forwards" );

    HUDSYNC = CreateHudSyncObj();
    g_coloredMenus = colored_menus();

    set_task(1.0, "StartPokeMod", 1);
    set_task(SAVE_SPAM,"plugin_end",_,_,_,"d")
 }

 #if CHANGE_GAME_NAME==1
 public GameDesc()
 {
    forward_return(FMV_STRING,GAME_NAME);
    return FMRES_SUPERCEDE;
 }
 #endif

 public StartPokeMod(initial)
 {
    debugMessage( 0,7,EMPTY, LANG, 0, "POKEMOD_START", initial );
//    debugMessage( 0,7,"Starting PokeMod. Initial Start = %s", initial?"true":"false" );
    if(initial){
        #if ALLOW_WILD==1
            set_task(180.0, "WildMessage", 0, "", 0, "b");
        #endif

        #if SAVE==SAVE_MYSQL || SAVE==SAVE_NVAULT
            saving_init();
        #endif

        set_task(1.0, "poke_round_end");
        set_task(2.0, "round_start");
    }

    LoadConfig();

    set_task(1.0, "ReadXPs");
    set_task(2.0, "SetSafariLevels");
    set_task(2.5, "ReadSkills");
    set_task(3.0, "ReadItems", 0);
    set_task(3.5, "ReadPokemon", 0);
    set_task(4.0, "ReadItems", 1);
    set_task(4.5, "ReadPokemon", 1);
    set_task(5.0, "PokeModLoaded");
 }
 public PokeModLoaded()
 {
    PM_Loaded = true;
    load_all();
    debugMessage( 0,7,EMPTY,LANG, 0, "POKEMOD_LOADED" );
//    debugMessage( 0,7,"PokeMod has been Loaded." );
 }
 ///////////////////////
 //--Precached Items--//
 ///////////////////////
 public plugin_precache()
 {
    //load the multilingual file for pokemod
    register_dictionary("pokemod.txt");

    //register the debug cvars for debug messages
    register_pokecvar( pm_debug, cvar_default[pm_debug] );
    register_pokecvar( pm_debug_key, cvar_default[pm_debug_key] );

    spawnhookid = register_forward( FM_Spawn, "spawn_hook", 1);

    SetupConfig();

    new PokeFile[128];
    Poke_FileName( F_PokeMaps, PokeFile);

    if( file_exists(PokeFile) ){
        new Data[124], len;
        new mapname[32];
           new line = 0;
        new bool:finding_map = true;

        get_mapname(mapname, 31);

        while( (line = read_file(PokeFile , line , Data , 123 , len) ) != 0 ){

            if( !ValidData( Data ) )
                continue;

            //Check the map
            if( equal(Data, LEFT_BRACKET, 1) ){
                replace(Data, 123, LEFT_BRACKET, EMPTY);
                replace(Data, 123, RIGHT_BRACKET, EMPTY);

                if( containi(Data,STAR)!=-1 ){
                    replace_all(Data, 123, STAR, EMPTY)
                    if(containi(mapname, Data)!=-1){    //deal with this map
                        finding_map = false;
                        continue;
                    }
                }
                else if(equali(mapname, Data)){
                    finding_map = false;
                    continue;
                }
                else
                    finding_map = true;
            }
            else if(!finding_map){    //do the commands
                if(equali(Data,"-disabled")){
                    poke_error(LANG, 0, "POKEMOD_DISABLED");
                    PM_disabled = PM_OFF;
                    break;
                }
                else if(equali(Data,"-skills_off")){
                    poke_error(LANG, 0, "POKEMOD_SKILLSDISABLED");
                    PM_disabled = PM_XP;
                    break;
                }
                else{
                    //delay the command until after the mod has been loaded
                    set_task(10.0, "delay_cmd",0,Data,strlen(Data));
                }
            }

        }
        debugMessage( 0,7,"Config", "Map File Loaded." );
    }
    else{
        ResetMapsConfig();
        debugMessage( 0,7,"Config", "Map File Reset." );
    }
 }
 public delay_cmd(Data[])
 {
    server_cmd(Data);
    server_exec();
 }
 public spawn_hook()
 {
    poke_precaches();
    unregister_forward( FM_Spawn, spawnhookid, 1 );
 }
 poke_precaches()
 {
    new i, PokeFile[128];

    if( PM_disabled == PM_ON ){
        debugMessage( 0,7,"Precache", "Starting." );

        //check if theres enough resources for pokemod, well just check the first file (the intro sound)
        formatex(PokeFile, 127, "%s%s", sound_directory, SOUNDS[0]);
        if( file_exists(PokeFile) || contain(SOUNDS[0],"pokemon")==-1 ){
            FoundSound[0] = true;

            // get resources used so far
            i = engfunc(EngFunc_PrecacheSound, SOUNDS[0]);

            debugMessage( _,7,"Precache", "First sound precached at %d", i );
            // add in the amount we will use in pokemod
            i += MAX_SND;
            debugMessage( _,7,"Precache", "Expecting to precache sounds to %d", i );

            if( i > 512 ){
                poke_error(LANG, 0, "POKEMOD_RESOURCES");
                PM_disabled = PM_OFF;
                return;
            }
        }
        //check for one model
        if( file_exists(MODELS_T[0]) || contain(MODELS_T[0],"pokemon")==-1 ){
            FoundModelT[0] = true;

            // get resources used so far
            i = engfunc(EngFunc_PrecacheModel, MODELS_T[0]);

            debugMessage( _,7,"Precache", "First model precached at %d", i );
            // add in the amount we will use in pokemod
            i += MAX_SPR + MAX_MDL + MAX_T_MDL;
            debugMessage( _,7,"Precache", "Expecting to precache models to %d", i );

            if( i > 512 ){
                poke_error(LANG, 0, "POKEMOD_RESOURCES");
                PM_disabled = PM_OFF;
                return;
            }
        }

        for(i=1; i<MAX_SND; i++)
            poke_precache_sound( i );
        for(i=1; i<MAX_T_MDL; i++)
            poke_precache_model_t( i );
        for(i=0; i<MAX_SPR; i++)
            poke_precache_sprite( i );
        for(i=0; i<MAX_MDL; i++)
            poke_precache_model( i );

        new missing = poke_missing_files();
        if( missing ){
            if( missing == 1 )
                poke_error(LANG, 0, "POKEMOD_MISSINGFILE");
            else
                poke_error(LANG, 0, "POKEMOD_MISSINGFILES");
            PM_disabled = PM_OFF;
        }

        debugMessage( 0,7,"Precache", "Done." );
    }
 }
 poke_precache_model(const i)
 {
    if(file_exists(MODELS[i]) || contain(MODELS[i],"pokemon")==-1){
        debugMessage( _,8,"Precache", "%d %s", engfunc(EngFunc_PrecacheModel, MODELS[i]) ,MODELS[i] );
        return (FoundModel[i] = true);
    }
    return false;
 }
 poke_precache_model_t(const i)
 {
    if(file_exists(MODELS_T[i]) || contain(MODELS_T[i],"pokemon")==-1){
        debugMessage( _,8,"Precache", "%d %s", engfunc(EngFunc_PrecacheModel, MODELS_T[i]) ,MODELS_T[i] );
        return (FoundModelT[i] = true);
    }
    return false;
 }
 poke_precache_sprite(const i)
 {
    if(file_exists(SPRITES[i]) || contain(SPRITES[i],"pokemon")==-1){
        debugMessage( _,8,"Precache", "%d %s", (SPRITE_INDEX[i] = engfunc(EngFunc_PrecacheModel, SPRITES[i])) ,SPRITES[i] );
        return (FoundSprite[i] = true);
    }
    return false;
 }
 poke_precache_sound(const i)
 {
    new sound_location[151];
    formatex(sound_location, 150, "%s%s", sound_directory, SOUNDS[i]);
    if(file_exists(sound_location) || contain(SOUNDS[i],"pokemon")==-1){
        debugMessage( _,8,"Precache", "%d %s", engfunc(EngFunc_PrecacheSound, SOUNDS[i]) ,SOUNDS[i] );
        return (FoundSound[i] = true);
    }
    return false;
 }
 poke_missing_files()
 {
    new i, files_missing = 0, tempfile[52];
    for(i=0; i<MAX_SND; i++){
        if( !FoundSound[i] ){
            formatex(tempfile, 51, "%s%s", sound_directory, SOUNDS[i]);
            poke_error( LANG,0,"POKEMOD_FILENOTFOUND", tempfile );
            files_missing++;
        }
    }
    for(i=0; i<MAX_SPR; i++){
        if( !FoundSprite[i] ){
            poke_error( LANG,0,"POKEMOD_FILENOTFOUND", SPRITES[i] );
            files_missing++;
        }
    }
    for(i=0; i<MAX_MDL; i++){
        if( !FoundModel[i] ){
            poke_error( LANG,0,"POKEMOD_FILENOTFOUND", MODELS[i] );
            files_missing++;
        }
    }
    for(i=0; i<MAX_T_MDL; i++){
        if( !FoundModelT[i] ){
            poke_error( LANG,0,"POKEMOD_FILENOTFOUND", MODELS_T[i] );
            files_missing++;
        }
    }
    return files_missing;
 }
 poke_error(const error[], any:...)
 {
    new output[256];
    vformat(output, 255, error, 2);
    log_amx(output);
 }
 public plugin_end()
 {
    if( PM_disabled == PM_OFF )
        return;

    // SAVE EVERYTHING...
    debugMessage( 0,3,"End", LANG, 0,"POKEMOD_FINALSAVES" );
    save_all();

    #if SAVE==SAVE_MYSQL
        //Final cleanup in the saving include
        saving_end();
    #endif

    cleanXP();
 }
 cvar_registry()
 {
    //CVARS used, but lets create them just incase ;)
    mp_freezetime = register_cvar("mp_freezetime","0");

    //These Cvars should be in the game already
    sv_lan = get_cvar_pointer("sv_lan");
    mp_friendlyfire = get_cvar_pointer("mp_friendlyfire");
    mp_logdetail = get_cvar_pointer("mp_logdetail");

    //PokeMod Cvars
    for(new i=0; i<MAX_CVARS; i++)
        register_pokecvar(i,cvar_default[i]);

    debugMessage( 0,7,"Init", "Done registering cvars." );
 }

 debugMessage(id=0, level=0, const key[], const msg[], any:... )
 {
    if( PM_disabled == PM_OFF )
        return;

    static debugMode;
    debugMode = get_ppcvar_num( pm_debug );

    if( debugMode < level && level )
        return;        //there is a level, but we arent looking that high

    if( id && debugger && id != debugger )
        return;        //its about someone, but its not the debugger

    static debug_key[51];
    get_ppcvar_string( pm_debug_key, debug_key, 50 );
    if( key[0] != '\0' && debug_key[0] != '\0' && containi(key,debug_key) == -1 )
        return;        //it didn't have the debug key in it

    static output[256];
    vformat( output, 255, msg, 5 );

    if( id > 0 && id <= MAX_PLAYERS ){
        static lastid;
        static name[32],authid[32], userid;

        if( lastid != id ){
            lastid = id;
            get_user_name( id, name, 31 );
            get_user_authid( id, authid, 31 );
            userid = get_user_userid( id );
        }
        if( userid > 0 )
            format( output, 255, "\"%s<%d><%s><%s>\" %s", name,userid,authid,PokeToName(Pokemon[id]), output );
    }

    if( output[0] == '\0' )
        return;

    if( debugMode )
        format( output, 255, "DEBUG %s: %s", key, output );

    switch(debugMode)
    {
        case 0: log_amx( output );                //no matter what, were going to log it
        case 1: log_amx( output );                //log it completely

        case 2..9: console_print( 0, output );    //higher the number, more it outputs

        case 10: log_amx( output );                //log everything (this is extremely crazy!)
    }
    if( debugger )
        console_print( debugger, output );        //put it in console of debugger
 }
Postaw piwo autorowi tego posta
 
 



Dołączył: 25 Kwi 2009
Wiek: 31
Posty: 6484
Skąd: LondYn
Otrzymał 1278 piw(a)
 #4  Wysłany: Wto 06 Kwi, 2010 19:01   
Skoro plugin jest dzielony itp to musisz go kompilować lokalnie (na własnym dysku) programem AMXX Studio. Żeby skompilować te sma potrzebne Ci są pliki kompilacyjne pokemoda, mam na myśli te dwa foldery z tej paczki : Paczka . Bez nich nic Ci się nie uda.
_____________________________

Postaw piwo autorowi tego posta
 
 



Wyświetl posty z ostatnich:   
Odpowiedz do tematu
Nie możesz pisać nowych tematów
Nie możesz odpowiadać w tematach
Nie możesz zmieniać swoich postów
Nie możesz usuwać swoich postów
Nie możesz głosować w ankietach
Nie możesz załączać plików na tym forum
Możesz ściągać załączniki na tym forum
Dodaj temat do Ulubionych
Wersja do druku

Skocz do:  

Podobne Tematy
Temat Autor Forum Odpowiedzi Ostatni post
Ten temat jest zablokowany bez możliwości zmiany postów lub pisania odpowiedzi Przyklejony: Regulamin Servera sKserV.pl PokeMod
^^^Deed Regulaminy 1 Pon 11 Cze, 2012 00:59
^^^Deed
Ten temat jest zablokowany bez możliwości zmiany postów lub pisania odpowiedzi Przyklejony: Problem: CS i Mumble
^^^Deed [Mumble] Ogólnie o Mumble 0 Pon 26 Mar, 2012 00:50
^^^Deed
Ten temat jest zablokowany bez możliwości zmiany postów lub pisania odpowiedzi PokeMod problem :/
crosscs3 Pomoc techniczna 1 Wto 06 Kwi, 2010 01:03
^^^Deed
Ten temat jest zablokowany bez możliwości zmiany postów lub pisania odpowiedzi PokeMod problem :/
crosscs3 Konfiguracja, poradniki i tutoriale 1 Wto 06 Kwi, 2010 01:03
^^^Deed
Ten temat jest zablokowany bez możliwości zmiany postów lub pisania odpowiedzi PokeMod - problem z instalacją
Czaja Problemy i Pytania 2 Wto 22 Paź, 2013 16:14
^^^Deed
Ten temat jest zablokowany bez możliwości zmiany postów lub pisania odpowiedzi Problem z wejsciem na serwer PokeMOD
LooKy Skargi, Pomysły i Pytania 9 Sob 03 Lip, 2010 13:49
^^^Deed
Brak nowych postów Hasło na serwer pokemod ( problem pry...
TaskY [PokeMod] Ogólnie o PokeMod 1 Pią 25 Wrz, 2015 20:48
Plamiasty
Brak nowych postów PokeMod
^^Toxic^^ [PokeMod] Pomysły i Propozycje 7 Czw 15 Gru, 2011 21:28
^^Toxic^^
Ten temat jest zablokowany bez możliwości zmiany postów lub pisania odpowiedzi PokeMod
aKa ;] Poszukiwane pluginy AMXX 2 Nie 27 Lut, 2011 23:27
LasT'u
Ten temat jest zablokowany bez możliwości zmiany postów lub pisania odpowiedzi Rs - pokemod
:)
Śprytny. [PokeMod] Ogólnie o PokeMod 4 Czw 04 Gru, 2014 17:27
Śprytny.


Powered by phpBB modified by Przemo © 2003 phpBB Group
Templates sKserV.pl created by ^^^Deed
Zakaz kopiowania jakichkolwiek materiałów z Forum!
statystyka